Why nuke compositing
UV creation within Nuke's Model Builder lets you create seams, or 'unwrap marks', on models as well as use the UV window to refine unwrapped UV's live and in context. The 3D Particle System in Nuke Studio and NukeX makes it easy to create and manipulate a range of advanced particle effects—like breaking windows, dust, fire and rain—without the need to round-trip with external applications. The point cloud tools in Nuke Studio and NukeX let you create a 3D point cloud for easy positioning of lights and 3D objects.
The Depth Generator node creates a depth-pass sequence in your scene to help streamline common compositing tasks. Node toolsets let you automate your workflow by creating grouped configurations of nodes for specific tasks. Nuke's powerful versioning functionality allows you to bring new versions of shots into Nuke Studio's timeline or Nuke's nodegraph and swap between them quickly and easily.
This capability makes comparing and reviewing work at different stages, and work done by different artists, simple. Source clip versions can be linked between a project bin item and its corresponding track items. Changing the version of a clip on the project bin, or on a sequence, will change all other instances of the same clip that exist in the same sequence and streamlines this process.
Sync Review offers a new way to collaborate effectively, allowing teams to review together or remotely. Teams can connect unlimited sessions of Nuke Studio, Hiero or HieroPlayer, collaborate and review projects in context, and sync all the actions needed in a review session, from playback and annotations to editorial changes. Nuke supports a wide range of 2D and 3D formats for both reading and writing.
Playback features include audio support, numerous view options, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and more. Current maintenance gives you access to two Nuke Assist licenses with a core set of nodes for performing everyday tasks like paint, roto, 2D and planar tracking.
It lets you share essential tasks and scale according to workload. See the Nuke FAQ for more details. Acting as a simple shot-management tool, the structure automates the creation of shared directories and naming conventions to make sharing shots with other artists and managing multiple deliveries fast and simple.
Annotations allow for clear, effective feedback on shots, adding comp notes and communicating your ideas visually. Draw or write directly in the Nuke Studio viewer on a shot-by-shot basis, then easily share comments with other team members.
Digital ingest in Nuke Studio lets you bring any media from your project directly into the media bin. Supporting a full range of 2D and 3D formats, it ensures everything you need is stored and organized in one place. Discover a new way to collaborate with Sync Review, allowing teams to review together or remotely. Teams can connect unlimited sessions of Nuke Studio, Hiero or HieroPlayer, collaborate and review projects in context, and sync all the actions needed in a review session.
With this support, you can accurately check color space and aspect ratios on broadcast content during the review process. Artists can set independent output transform controls and can change resolution across devices.
A floating window is available for viewing on a second display without a monitor out device, making it easy to work efficiently across two monitors. You can stack unlimited tracks containing as many clips as you need and blend tracks to easily create overlays. Create timeline effects and flip them into the node graph, or edit and render compositions right from the timeline. This allows artists to accurately check color space and aspect ratios on broadcast content during the review process.
Plus, you can set independent output transform controls as well as change resolution across devices. A floating window is also available for viewing on a second display without a monitor out device. Nuke Studio comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences of video, CG and audio tracks. Add powerful GPU-accelerated effects—including grading, keying, and transforms—right on the timeline, in real time.
In-timeline Soft Effects let you quickly and easily set up shots, experiment with ideas and interactively refine your work. Nuke Studio's editorial tools provide easy-to-use, familiar functionality for artists accustomed to standard editorial packages—all accessible on the timeline. Use standard three-point editing techniques to insert and overwrite clips from the source view and retime both linearly and non-linearly right in the timeline.
Soft effects in imported XML and AAF files —including nonlinear retiming, transforms and crops— are retained and automatically recreated in Nuke Studio, helping to take the pain out of the conform process.
The sophisticated Spreadsheet View in Nuke Studio breaks down every timeline item's source and destination, both for visual feedback and modification. Items selected in the timeline link to selections in the spreadsheet and vice versa. Easily compare online edits against offline sources, and make adjustments to groups by timecode, affording precise control.
With its new machine learning framework, implementation of a Hydra-powered 3D viewport, and extended SyncReview, Nuke Gain more creative control, accelerate workflows, and get to the final pixel-perfect image quicker than ever before.
Artists can experience seamless review workflows, multi-shot management, editorial and conform in one powerful package. The Nuke family makes up a fundamental ecosystem of tools with a global, industry-wide reach and impact—powering up pipelines, talent pools, and studios large and small.
Streamline your pipeline and reach new levels of collaboration and control with HieroPlayer, Foundry's artist desktop review tool. Get a free annual subscription today with a Nuke or NukeX license. To become a member of the Netflix Post Technology Alliance, Nuke underwent rigorous evaluation to make sure it met the Netflix technical and workflow requirements needed in the post production and delivery of Netflix Originals.
Discover how artists and studios around the world use Nuke to push the boundaries of creativity and deliver epic results, from VR projects to the biggest feature films. Nuke has made possible things we couldn't have imagined doing in compositing. There is not a single project where we don't need to use its 3D pipeline for ease. I cannot thank Foundry enough for making comping so exciting! Nuke is the compositing tool of choice for Framestore's film productions; it is incredibly versatile, customizable and user friendly.
It enables our creative talent to explore and expand ideas and solve all manner of problems; with Nuke you really can fix it in comp! Nuke Studio is a backbone for us because it communicates with every part of the studio. Join more than 37, Nuke users on Nukepedia. The BBox through the 3D space. Class 6 FX and process extraction.
Methods for blending separated grain structures and the overall grain workflow issues. Building a Luminance Keyer. The Fringe and the Solarisation curve. Class 7 Node optimizations: presets and defaults. Task oriented open structures vs. Implementing Nuke original nodes: rebidding a LightWrap open structure. Python generators from given data in nodes: the standard projection setup automatized.
Channel optimization.
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