What perks should i use skyrim




















Perk points can be spent at any time and accumulated for multiple character levels. Perks require prerequisite perks and the appropriate skill level to unlock. You may gain a level using sneak, but intend to purchase the next Enchanting perk. You can wait until you've gained enough Enchanting levels to afford it. This allows you some flexibility when building your character.

There is no cheat to add a perk point directly, and no cheats for Xbox and Playstation 3 owners, period. The only method of resetting perks is to use Console Commands , although we have a specific article on resetting Perks with a list of PerkID codes. It's an essential if you want to maximize damage and truly master archery.

Eagle Eye level 30 Archery required Hold block with an arrow drawn zooms your view. Helps with sniping at range, and as a prerequisite for Steady Hand's time slowing effect. You'll definitely want this, especially if you're going for sneak attacks. It'll allow you to start combat from a greater distance, delaying the time until you're detected. This costs stamina. More stamina is more time zoomed. While this will affect you as well, it can help you as a player to get more shots off in a set amount of time.

With time slowed, the time spent aiming is reduced so you can let loose your arrow and prepare another shot. It's better to zoom partially through your draw to waste less stamina. Remember your target will be moving at normal speed relative to the arrow, so you'll still need to fire slightly ahead of moving targets. A great perk! Arrows need to be fully drawn to stagger opponents.

This can really cripple an advancing melee attacker, preventing you from being hit at all. Obviously dragons, giants, and mammoths are far too large to be affected by this. Paired with the prerequisite power shot, this is an amazing perk. Be sure to get Critical Shot as well. You'll be able to fire more arrows and see more crits in a given period of time. A must-have for all Archers. It's a great perk, and will raise your overall damage per second. In bigger fights, it can make all the difference, as you could one-shot something charging at you and move to a second target.

Targets like Dragons will be brought down much easier once you have three ranks in this, as you are firing many arrows at them and likely to see this go off a number of times in a fight. Hunter's Discipline level 50 Archery required Recover twice as many arrows from dead bodies.

A good perk if you're a dedicated archer, as you must be using many arrows to really want to invest a perk point here. It's also a prerequisite for Ranger. This'll keep you from running out of ammunition in a long dungeon, and save you money on arrows in the long term.

Arrows are craftable with Dawnguard, but those valuable materials can be used elsewhere. Ranger level 60 Archery required Move faster with bow drawn. Helps with kiting, so you can be moving backward while an attacker comes at you.

Strafing is assisted as well, helping you dodge arrows when going head to head with a ranged enemy. Ahh, nothing quite like watching an enemy fall limp to the ground, helpless and vulnerable to attack. Bullseye tops off a wonderful archery perk set, making Archery my favorite damage dealing option in Skyrim.

I cannot independently test it, but if it's true, it means you should reconsider adding more points to this if you're making a defensive character. Quick Reflexes level 30 Block required Slows time down whenever you're holding block and a nearby enemy performs a power attack.

Most enemies do this most of the time, and Dragons are no exception to this rule. In many cases, this gives you time to bash an opponent before they can hit you, interrupting their attack and letting you get the upper hand.

Deflect Arrows level 30 Block required Any arrows that happen to hit your shield will do no damage. Shields are pretty big, so this does prevent a lot of damage. While blocking other attacks, it will mitigate damage from archers. If you're going with a shield at all, it's obvious you'll want this Perk. This doesn't mean the damage has to hit your shield directly, thus is very helpful when you're under attack by multiple casters or dragons.

Combine this with magical resistances and you will take very little damage from magic while blocking. Block Runner level 70 Block required Lets you move faster while blocking with a shield or weapon, improving your ability to close gaps safely. It's a very helpful perk, as with maneuverability you can miss some damage entirely.

Works even better in combination with the Quick Reflexes Perk. Power Bash level 30 Block required Allows you to power bash by holding the attack button while you block. This staggers foes, and gives you an advantage. Stagger them and hack away! Deadly Bash level 50 Block required Multiplies shield damage by 5x, making shield bashing incredibly dangerous to your foes.

With this, you can make your blocking offensive and kill foes quickly. Don't take the perk if you intend to powerlevel Blocking with shield bashes, it only uses the base damage while dealing the additional damage and killing your 'training dummy' faster. Disarming Bash level 70 Block required Power Bashing a target gives a chance to disarm them, in addition to the stagger effect. The usefulness of this Perk is determined by how often you're actually using your Power Bash ability.

Shield Charge level Block required You can hold the sprint key and charge forward by blocking with this Perk. Most enemies in Skyrim will get knocked back whenever you do so, making this a fun and tactically potent Perk for those Dovahkiin specializing in the use of a shield.

Steel Armor can reach the cap with high Smithing, so you may not need 5 points here if you'll get other Perks and invest points into Smithing as well. Otherwise, take 5 points in this to maximize your armor in the late game.

Fists of Steel level 30 Heavy Armor required Turns bracers into weapons, allowing them to use their armor rating as a damage rating. This can do great damage, though the reach will certainly be found lacking. Cushioned level 50 Heavy Armor required When wearing Heavy Armor in the head, hands, chest, and feet slots, your Dragonborn takes half damage from falls.

Conditioning level 70 Heavy Armor required Makes Heavy Armor weightless and removes the momement penalty, though this does not help with Sneaking - you'll need the Silence Perk for that. This can be an amusing Perk for sure, should an enemy occasionally finish himself off by striking your Dragonborn.. One-Handed Weapon Skill Guide. Early on, it's quite OK, but this diminishing value certainly affects my opinion on investing three points into this perk.

It will do next to nothing or nothing at all against enemy casters and the like. However, most other enemies have armor and this will effectively raise your DPS more than the other perks here. Maces also stagger the most, but will require stamina for you to power attack many times in a long fight. War Axes are already good weapons, this just boosts the damage you can do by a bit. After a swing, you'll watch the opponent's health bleed away a little.

Sometimes this makes up for one more hit in combat, letting you switch to another target while the original bleeds to death. After all, you can't block, so whirling your blades through enemies as fast as possible is essential to survival. Makes a huge boost to your damage, so long as your Dragonborn has the stamina to keep them swinging. Helps you in the long fight. Critical Charge level 50 One-Handed required Sprint forward, then hold down the attack button work on your timing to charge at the enemy and deal a big critical hit.

A great way to close the distance and smash your way into melee combat. This is one means of unlocking the decapitation killing blow animation, which works on humanoids.

Out of every crafting skill, Enchanting is arguably the best for creating Skyrim's strongest items—not including Alchemy exploits. Extra Effect takes this to the next level by allowing enchanted gear to have two effects on it at once. Instead of having to choose between damage or defense with an armor enchant, you can choose both if you have this perk. Every build in Skyrim can do the hardest content as long as you use enchanted gear supported with this perk. Charles Burgar is an expert on all things tech and gaming.

Graduating from Pikes Peak Community College in with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun.

Related: Skyrim: The Best Pieces Of Gear For A Mage Some of Skyrim's perks are game-changing, allowing you to summon multiple creatures at once, deal increased damage, or create the strongest gear in the game. Share Share Tweet Email. Charles Burgar Articles Published. Forza Horizon 5's Censorship Is Weird. Illusion: 40 Perks: Animage.

Illusion: 50 Perks: Kindred Mage. Block: 30 Perks: Shield Wall. Time slows down if you are blocking during an enemy's power attack. Sneak: 50 Perks: Deadly Aim. Sneak attacks with daggers now do a total of fifteen times normal damage.

Sneak: 40 Perks: Backstab. Destruction: 40 Perks: Destruction Dual Casting. Archery: 50 Perks: Eagle Eye. Use this combined with Arcane Blacksmith , and you can create your armor with the enchantment of your choosing, and then you can upgrade the item to make it more powerful. These two perks are a must-have for any adventurer. Gain access to Arcane Blacksmith first by unlocking it at level 60 Smithing and then leveling up your Enchanting skill to its maximum to get Extra Effect.

Sneak attacks with one-handed weapons now do 6x damage. Sneak attacks now do a total of 15x normal damage. Combine this with the gauntlets from the dark brotherhood for 30x damage. If you want to be impressed, use a charged attack using two enchanted daggers on a dragon, and you will see it fall with only one hit.

To unlock this skill, you need to have at least 50 levels of Sneak. This perk will allow you to move around by doing a barrel roll. You can close short distances in a dungeon with this skill. Silent Roll will afford you the chance of avoiding combat until you want to so you can continue exploring the dungeon. The more you do this skill, the more it improves and the harder you will be to detect.

As you journey around Tamriel, expect your enemies to pelt you with different types of attacks, and nothing is more annoying than magic attacks. This perk requires at least 30 skill levels in Alteration and getting the Apprentice Alteration perk. This particular perk has three levels. If you are playing as a mage, there is a way to be sneaky and the Quiet Casting perk.

This perk requires a minimum of 50 levels in the Illusion skill. This perk will drop the volume of your spell casting to zero so you can sneak up on opponents without them noticing you. This perk affects not only Illusion spells but all spells from any school of magic.

Now, if only you can remove that glowing aura around your hands. You can find this perk in the Pickpocket skill tree at skill level This perk will allow you to carry more items before getting encumbered. See comments. Gaming deals, prizes and latest news. Contact me with news and offers from other Future brands. Receive email from us on behalf of our trusted partners or sponsors. You will receive a verification email shortly. There was a problem.

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